Large City: Lilgap Běyeǐppì Muh

Lilgap Běyeǐppì Muh

Lilgap Běyeǐppì Muh
Example KLEO architecture.
StateAlveria
ProvenceMækyitjĭesǐzbăkhka District
Sub ProvenceHigsæv Zone
RegionCäyd Lÿgrach åhehtt Woodlands
Founded1283
Community LeaderLord Dil̄ůk
Area152 km2 (60 mi2)
Average Yearly Temp26°C (78°F)
Average Elevation6860 m (-20443 ft)
Average Yearly Precipitation213 cm/y (83 in/y)
Population35947
Population Density236 people per km2 (599 people per mi2)
Town AuraChronomancy
Naming
Native nameLilgap Běyeǐppì Muh
Pronunciation/ˌbɛjeˈɪppɨ/ /muh/
Direct Translation[critical] [baby]
Translation[Not Yet Translated]

Lilgap Běyeǐppì Muh (/ˌbɛjeˈɪppɨ/ /muh/ [critical] [baby]) is a subtropical Large City located in Higsæv Zone, Mækyitjĭesǐzbăkhka District, within the Alveria.

The name Lilgap Běyeǐppì Muh is derived from the Goblin language, as Lilgap Běyeǐppì Muh was founded by Hoůhů, who was culturaly KLEO.

Climate

Lilgap Běyeǐppì Muh has a yearly average temperature of 26°C (78°F), with its average temperature during the summer being a warm 30°C (86°F) and its average temperature during the winter being a pleasant 23°C (73°F). Lilgap Běyeǐppì Muh receives an average of 213 cm/y (83 in/y) of precipitation, most of which comes in the form of rain during the fall. Lilgap Běyeǐppì Muh covers an area of nearly 152 km2 (60 mi2), and an average elevation of 6860 m (-20443 ft) above sea level.

Overview

Lilgap Běyeǐppì Muh was founded durring the late 14th century in summer of the year 1283, by Hoůhů. The establishment of Lilgap Běyeǐppì Muh was somewhat plagued by a lack of willing colonists, leading to Hoůhů electing to pay people to resettle in Lilgap Běyeǐppì Muh.

Lilgap Běyeǐppì Muh was built using the conventions of KLEO durring the late 14th century. Naturaly, all settlmentss have their own look to them, and Lilgap Běyeǐppì Muh is no diffrent. The city's buildings feature masoned stone construction which prominantly features pointed arches, pointed ribbed vault cielings, flying buttress', and window tracery all of which share a simmilar gemoetetic patern halfway between organic and inorganic in design formaing a very distinct aesthetically integrated style. BUildings tend to reach for the havens, and more expencive homes are easily identified by their floor count as well as the addition of decorative features intigrated into the building's design such as statues, gargoyals, and embelished joinery.

Lilgap Běyeǐppì Muh is was constructed arround several spacious cobblestone mainstreets which cross one another at certain axies, with smaller streets branching off of them to premit acess to the many buildings deeper into the road network. The overall fashion is remenessent of a circulatory system, or other organic construct, and is quite effishent in its design. The city has a fortified albit thin brick wall. The wall has most of the feeatures of a typical castle wall, just on a much smaller scale and and budget. Notably brick isn't a particuarly soild choice for resisting siege weapons. Lilgap Běyeǐppì Muh's wall wouldn't hinder a proper army, but it is more than sufishent for bandits and other small marauding groups. The city's monster and outlaw focused fortifications are visibly old, but also obviously maintained semi-regularly. Its likly the local malishia or garrison are tasked with ocasional mantance of the citys defences.

A look around Lilgap Běyeǐppì Muh shows Lilgap Běyeǐppì Muh is little more than a wretched hive of scum and villainy. Birbes can be seen changing hands openly, such that it must be customary to do so and must have been for a long time. The locals have no fear, no annoyance at the state of things, it simply is.

Civic Infrastructure

Lilgap Běyeǐppì Muh possesses a city-wide Aethary Link which provides Aethary access anywhere within its metropolitan. This allows citizens who can afford the relevant devices access in their places of work, and rarely homes.

Lilgap Běyeǐppì Muh has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Lilgap Běyeǐppì Muh has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Lilgap Běyeǐppì Muh. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Lilgap Běyeǐppì Muh's parks.

Lilgap Běyeǐppì Muh has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Lilgap Běyeǐppì Muh.

Lilgap Běyeǐppì Muh has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Lilgap Běyeǐppì Muh has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Lilgap Běyeǐppì Muh has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Lilgap Běyeǐppì Muh has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Lilgap Běyeǐppì Muh has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Lilgap Běyeǐppì Muh has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Lilgap Běyeǐppì Muh has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Lilgap Běyeǐppì Muh's public wards, blessings, and other arcane systems.

Lilgap Běyeǐppì Muh has an Theological Academy which trains clergy in various arcane and theological topics required for their occupations.

Lilgap Běyeǐppì Muh possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Lilgap Běyeǐppì Muh's grid is powered by a god's will and kindness.

Lilgap Běyeǐppì Muh possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.

Lilgap Běyeǐppì Muh has a first rate hospital which caters to anyone in need of long term medical care.

Lilgap Běyeǐppì Muh has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. The library is open to the public, including the Aether Link.

Lilgap Běyeǐppì Muh has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Lilgap Běyeǐppì Muh's natural decorations nor waterways.

Lilgap Běyeǐppì Muh has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Lilgap Běyeǐppì Muh has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Lilgap Běyeǐppì Muh has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Lilgap Běyeǐppì Muh is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.

Cultural Notes

Lilgap Běyeǐppì Muh's bank was built using a different architectural style from the rest of the town. The style used which employed abundant symbolic geometry, using pure forms such as the circle and square, and plans are based on often symmetrical layouts featuring rectangular courtyards and halls. These structures were is decorated with carved stone or stucco reliefs and made use of colorful stone mosaics..

In Lilgap Běyeǐppì Muh there are unidentifiable people in the fog, but it seems to be okay.

The Child of the Briar near Lilgap Běyeǐppì Muh are known to be quite timid.

Lilgap Běyeǐppì Muh's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves sacrificing an animal to channel Abjuration energies of tier 3 via oratory performances.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 68
  • Farmers: 112
  • Farm Laborer: 179
  • Hunters: 133
  • Milk Maids: 97
  • Ranchers: 47
  • Ranch Hands: 86
  • Shepherds: 87
    • Farmland: 144147 m2
    • Cattle and Similar Creatures: 8986
    • Poultry: 107841
    • Swine: 7189
    • Sheep: 359
    • Goats: 71
    • Horses, Mounts, and Beasts of Burden: 3594

Craftsmen

  • Arms and Toolmakers: 76
  • Blacksmiths: 79
  • Bookbinders: 45
  • Buckle-makers: 49
  • Cabinetmakers: 76
  • Candlemakers: 128
  • Carpenters: 121
  • Clothmakers: 105
  • Coach and Harness Makers: 39
  • Coopers: 89
  • Copper, Brass, Tin, Zinc, and Lead Workers: 50
  • Copyists: 33
  • Cutlers: 29
  • Fabricworkers: 81
  • Farrier: 231
  • Furriers: 22
  • Glassworkers: 115
  • Gunsmiths: 82
  • Harness-Makers: 33
  • Hatters: 68
  • Hosiery Workers: 25
  • Jewelers: 39
  • Leatherwrights: 102
  • Locksmiths: 37
  • Matchstick makers: 55
  • Musical Instrument Makers: 52
  • Painters, Structures and Fixtures: 46
  • Paper Workers: 52
  • Plasterers: 49
  • Pursemakers: 57
  • Roofers: 37
  • Ropemakers: 35
  • Rugmakers: 34
  • Saddlers: 61
  • Scabbardmakers: 79
  • Scalemakers: 37
  • Scientific, Surgical, and Optical Instrument Makers: 23
  • Sculptors, Structures and Fixtures: 36
  • Shoemakers: 34
  • Soap and Tallow Workers: 126
  • Tailors: 175
  • Tanners: 44
  • Upholsterers: 52
  • Watchmakers: 46
  • Weavers: 102
  • Whitesmiths: 28

Merchants

  • Adventuring Goods Retellers: 24
  • Arcana Sellers: 24
  • Beer-Sellers: 49
  • Booksellers: 58
  • Butchers: 97
  • Chandlers: 89
  • Chicken Butchers: 95
  • Entrepreneurs: 36
  • Fine Clothiers: 89
  • Fishmongers: 89
  • Florists: 22
  • Potion Sellers: 66
  • Resellers: 138
  • Spice Merchants: 49
  • Wine-sellers: 76
  • Wheelwright: 57
  • Woodsellers: 34

Service workers

  • Bakers: 179
  • Barbers: 167
  • Coachmen: 51
  • Cooks: 138
  • Doctors: 77
  • Gamekeepers: 53
  • Grooms: 30
  • Hairdressers: 128
  • Healers: 98
  • Housekeepers: 97
  • Housemaids: 163
  • House Stewards: 105
  • Inns: 33
  • Laundry maids: 69
  • Maidservants: 133
  • Nursery Maids: 74
  • Pastrycooks: 119
  • Restaurateur: 179
  • Tavern Keepers: 143

Specialized Laborer

  • Ashworkers: 50
  • Bleachers: 32
  • Chemical Workers: 20
  • Coal Heavers: 79
  • In-Town Couriers: 78
  • Long Haul Couriers: 83
  • Dockyard Workers: 76
  • Gas Workers: 17
  • Hay Merchants: 30
  • Leech Collectors: 93
  • Millers: 85
  • Miners: 79
  • Oilmen and Polishers: 56
  • Postmen: 81
  • Pure Finder: 45
  • Skinners: 105
  • Sugar Refiners: 21
  • Tosher: 60
  • Warehousemen: 123
  • Watercarriers: 77
  • Watermen, Bargemen, etc.: 115

Skilled Laborers

  • Accountants: 46
  • Alchemist: 54
  • Clerk: 78
  • Dentists: 35
  • Educators: 101
  • Engineers: 51
  • Gardeners: 35
  • Mages: 26
  • Plumbers: 37
  • Pharmacist: 44
  • Professors: 15
  • Scientists: 27
  • Wizards: 15

Civil Servants

  • Adventurers: 35
  • Bankers: 52
  • Civil Clerks: 81
  • Civic Iudex: 39
  • Consultants: 23
  • Exorcist: 87
  • Fixers: 41
  • Kami Clerk: 69
  • Landlords: 68
  • Lawyers: 44
  • Legend Keepers: 58
  • Militia Officers: 211
  • Monks, Monastic: 115
  • Monks, Civic: 108
  • Historian, Oral: 74
  • Historian, Textual: 44
  • Policemen, Sheriffs, etc.: 85
  • Priests: 143
  • Rangers: 48
  • Rat Catchers: 52
  • Scholars: 53
  • Spiritualist: 65
  • Slayers: 20
  • Storytellers: 135
  • Military Officers: 115

Cottage Industries

  • Brewers: 97
  • Comfort Services: 143
  • Enchanters: 40
  • Herbalists: 41
  • Jaminators: 112
  • Needleworkers: 115
  • Potters: 56
  • Preserve Makers: 115
  • Quilters: 52
  • Seamsters: 179
  • Spinners: 112
  • Tinker: 40
  • Weaver: 102

Artists

  • Actors: 37
  • Architects: 14
  • Bards: 55
  • Costumers: 21
  • Dancers: 44
  • Drafters: 23
  • Engravers: 28
  • Fine Furniture Carpenters: 17
  • Glaziers: 37
  • Inlayers: 35
  • Musicians: 105
  • Painters, Art: 18
  • Playwrights: 37
  • Sculptors, Art: 31
  • Wood Carvers: 105
  • Writers: 133

Produce Industries

  • Butter Churners: 115
  • Canners: 115
  • Cheesmakers: 128
  • Ice Merchants: 16
  • Millers: 70
  • Picklers: 59
  • Smokers: 45
  • Stockmakers: 39
  • Tobacconists: 54
  • Tallowmakers: 83

13385 of Lilgap Běyeǐppì Muh's population work within a Foundational Occupation.

20765 of Lilgap Běyeǐppì Muh's population do not work in a formal occupation, but do contribute to the local economy. 1797 (5%) are noncontributers.

Points of Interest

Lilgap Běyeǐppì Muh was unknowingly built atop something unstable, and now that substrate is crumbling. It may be swampy ground or a decaying coastline, or it could be an ancient buried city that’s now giving way. In the case of some antique habitation, the denizens that once lived there might be boiling upward as their home is collapsing, or new opportunities may be revealed even as the community’s present structure is ruined.

Lilgap Běyeǐppì Muh is accessed from a nearby river via an intricate series of locks.

POI

History

In time immemorial, reportedly some time during the early 2nd century a most peculiar disaster struck Lilgap Běyeǐppì Muh, causing great chunks of ice to fall from the sky. Lilgap Běyeǐppì Muh lost 118 people, 270 livestock, and 67 buildings in the disaster.. The ice rain is generally remembered as the Death Rain.

History